Tea House Tea House is compact, tense, and easy to underestimate. The space is smaller, but that just means bad positioning gets punished faster.
What to expect
- Close-range encounters in a compact interior.
- Doorway fights and pressure from short angles.
- A mission that benefits from calm focus use.
Quick advice
- Control the doorway whenever you can and make the room come to you.
- Use melee when the opening is clean, not just because it looks cool.
- Check corners before crossing the next threshold or you can get jumped instantly.
Where players get stuck
- Doorways and short angles make this stage nastier than it first appears.
- It is easy to overuse melee in the wrong place because the room feels intimate.
- Control the entry points and the whole mission calms down.
