Skyscraper Skyscraper leans into height and exposure. Ghost has to handle climbs, big sightlines, and the kind of pressure that can make a simple mistake feel expensive.
What to expect
- Vertical movement and exposed rooftop or building-edge combat.
- Enemies who benefit from long lines of sight.
- A late-game stage that expects confident movement.
Quick advice
- Slow down before big jumps. A clean landing is better than a flashy reset.
- Take out the most exposed shooters first so you can move freely again.
- Use focus to stabilize both your movement and your gunfights when the height starts messing with your rhythm.
Where players get stuck
- Height and exposure make every mistake feel larger here.
- Players usually get punished either by bad jumps or by lingering too long in sniper sightlines.
- Use focus to steady the movement as much as the combat.
