Tea House Tea House is compact, tense, and easy to underestimate. The space is smaller, but that just means bad positioning gets punished faster.

What to expect

  • Close-range encounters in a compact interior.
  • Doorway fights and pressure from short angles.
  • A mission that benefits from calm focus use.

Quick advice

  • Control the doorway whenever you can and make the room come to you.
  • Use melee when the opening is clean, not just because it looks cool.
  • Check corners before crossing the next threshold or you can get jumped instantly.

Where players get stuck

  • Doorways and short angles make this stage nastier than it first appears.
  • It is easy to overuse melee in the wrong place because the room feels intimate.
  • Control the entry points and the whole mission calms down.

Next mission: Skyscraper