Zen Garden is another Ghost-specific detour, and it is a memorable one. The whole point is the sparring match with Trinity inside Ghost’s personal training space.
What to expect
- A one-on-one style fight instead of a route mission.
- A more personal, character-driven break in the middle of the campaign.
- A duel where patience matters more than brute rushing.
Quick advice
- Fight Trinity like a serious sparring partner, not a faceless grunt.
- Use focused martial arts and counters rather than flailing for cheap hits.
- Stay on offense enough to keep her from controlling the pace, but do not get reckless once she starts blocking well.
Where players get stuck
- The Trinity spar is easy to underestimate because it looks like a story detour.
- Ghost does better when you stay assertive instead of letting Trinity dictate the whole exchange.
- Treat it like a real duel, not a comedy break.
