Post Office Ghost starts in the same post office as Niobe, but his route plays with a slightly different rhythm. You still need to reach the package and survive the escape, but Ghost feels more combat-forward from the start.
What to expect
- Long indoor brawls through sorting rooms and office spaces.
- Early-game gunfights that reward steady focus shooting.
- An escape stretch where staying aggressive is often safer than freezing up.
Quick advice
- Use the opening mission to settle into Ghost’s fight tempo and weapon handling.
- In the larger work areas, keep moving toward the objective instead of trying to memorize every similar-looking room.
- Once the building turns ugly, clear the enemies directly in front of you and keep the exit moving.
Where players get stuck
- Ghost faces the same post-office maze problem Niobe does: too many similar-looking rooms and work areas.
- Once the building locks down, the escape is easier if you clear only what is in front of you.
- The final lobby battle gets ugly when you stand in the center and let the room collapse inward.
