Tea House puts Niobe back into a more intimate fight space. The mission is smaller in footprint, but it can feel rough if you let enemies crowd doorways or attack from two angles at once.

What to expect

  • Close-range fights in a compact interior.
  • Less room to kite enemies than in the airport or power plant.
  • A mission that benefits from confident focus use.

Quick advice

  • Control the doorway whenever you can. It is easier to win these fights when the room comes to you.
  • Use melee only when the opening is clean. The Tea House can punish you for forcing stylish moves at the wrong time.
  • Check corners before charging through the next threshold.

Where players get stuck

  • Doorways turn into traps fast if you let the room push into you.
  • This is a bad mission for flashy melee when the setup is wrong.
  • It helps to think one room ahead instead of one enemy ahead.

Next mission: Skyscraper