Matrix Online Locks in Voice Talent

Warner Bros. isn’t sparing any expenses when it comes to the production of the first ever Matrix MMO game. Nearly the entire of the trilogy’s cast will lend their voices to their videogame counterparts:

In announcing that Lawrence “Morpheus” Fishburne would participate in the game by lending his voice-acting skills, Warner Bros. Interactive Entertainment Senior Vice President Jason Hall philosophized as follows: “Since The Matrix Online is the legitimate continuation of the Matrix storyline, we felt that it was imperative to preserve character continuity between this game and the films as much as possible.”

To that end, and in the spirit of “capturing the authenticity of the Matrix films”, gamers can expect the likenesses and voices of most of the trilogy’s cast to surface in the game: Lawrence Fishburne appears as Morpheus, Monica Bellucci as Persephone, Mary Alice as The Oracle, Lambert Wilson as The Merovingian, Harold Perrineau Jr. as Link, Harry Lennix as Locke, Nona Gaye as Zee, Collin Chou as Seraph, and Tanveer Atwal as Sati.”

Sith’Ari

This was taken from ActionTrip website:
http://www.actiontrip.com/index.phtml#matrt

UPDATE!
Warner Bros. Interactive Entertainment and SEGA, today announced the confirmation of select talent, including Laurence Fishburne, Monica Bellucci and Mary Alice, for The Matrix Online, the massively multiplayer online game (MMOG) based on Warner Bros. Pictures’ popular Matrix property.

Capturing the authenticity of the Matrix films, Fishburne (Morpheus), Monica Bellucci (Persephone), Mary Alice (The Oracle), Lambert Wilson (The Merovingian), Harold Perrineau Jr. (Link), Harry Lennix (Lock), Nona Gaye (Zee), Collin Chou (Seraph) and Tanveer Atwal (Sati) have provided voice-overs and their character likenesses to the game. Don Davis, the film composer for the Matrix trilogy, is also providing the score for The Matrix Online.

“Since The Matrix Online is the legitimate continuation of the Matrix storyline, we felt that it was imperative to preserve character continuity
between this game and the films as much as possible,” said Jason Hall, Senior Vice President of Warner Bros. Interactive Entertainment. “On Jan
18th 2005, the Matrix storyline will resume right where it left off, and players will see, hear and ultimately interact with familiar characters
while they make gameplay decisions that can become permanent legend in the storyline of the Matrix.”

Launching on January 18, 2005, The Matrix Online, co-published by Warner Bros. Interactive Entertainment and SEGA, is a MMOG where tens of thousands of players will jack into the Matrix world to take an active role in continuing the saga of The Matrix movie trilogy. Developed by Monolith
Productions in conjunction with the Wachowski Brothers, creators of The Matrix trilogy, the game will be a re-creation of the virtual world of the
Matrix, employing cutting-edge 3-D graphics, networking and server technology. Gameplay in The Matrix Online will be based on intricate and
exciting “wire-fu” combat, an extensive mission structure, social interaction and a completely customizable skill and ability system.”

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